Hand-Drawn Decals vol. 1-3
Overview
This course covers the creation of hand-drawn decals using Blender and alpha mapping techniques. Spanning three volumes, it provides instruction on designing and implementing custom decals that maintain a hand-crafted aesthetic within 3D environments. The material focuses on the practical application of alpha channels to achieve transparency and blending effects for decal assets.
The series is structured progressively across its three volumes, building foundational concepts and advancing to more complex decal workflows. It is suitable for 3D artists and game developers working with Blender who want to incorporate hand-drawn visual elements into their projects.
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