TREAD: Hard Surface Asset Creation for Video Games

By Cgcookie in Blender Included

Overview

This course focuses on creating hard surface assets for video games using Blender. Hard surface modeling encompasses rigid, geometric objects like mechanical parts, architecture, vehicles, and industrial elements—essential components in game development pipelines.

The course covers the techniques and workflows needed to build production-ready hard surface assets. Participants learn foundational modeling principles alongside industry-standard practices for optimizing geometry and preparing assets for game engines.

Whether you’re developing your skills as a game artist or looking to specialize in hard surface work, this course provides structured instruction in Blender to help you create the detailed, polished assets that professional game projects require.

How access works

1Get a plan

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3Download

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