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Madbax

AI Reverse Engineering with OpenClaw, Codex, Claude and MCP

From Madbax · Added Jul 9, 2026

About this item

This highly specialized course focuses on the fundamentals of software reverse engineering and game engine recreation using OpenClaw—an open-source project dedicated to modernizing and rebuilding the classic 1997 side-scrolling platformer *Captain Claw*.

The course uses this practical, real-world target to teach you how to dissect compiled legacy code, analyze asset binaries, and reconstruct functional software logic.

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### Core Concepts & Modules

#### Phase 1: Foundations of Reverse Engineering & Assembly

* Understanding the basics of x86/x64 CPU architectures, registers, stack memory, and execution flow.

* Translating compiled machine code back into readable Assembly instructions.

* Setting up your reverse engineering environment with essential tools like Ghidra, IDA Pro, or x64dbg.

#### Phase 2: Binary Asset Extraction & File Format Analysis

* Dissecting custom legacy file formats (such as custom archives, palettes, sprites, and map levels).

* Mapping out byte patterns, headers, offsets, and compression patterns within unknown binary structures.

* Writing simple extraction scripts to convert raw hex data into modern formats (like PNG or JSON).

#### Phase 3: Code Reconstruction & Game Engine Architecture

* Decompiling complex legacy subroutines and translating the logic into a modern programming language like C++ or Python.

* Analyzing game loop architectures, rendering subsystems, input handling, and state machines from the original engine.

* Learning how OpenClaw interprets the original level files, physics constants, and game assets to replicate retro mechanics accurately.

#### Phase 4: Dynamic Analysis & Memory Hacking

* Attaching debuggers to running processes to observe changes in game state variables in real time.

* Identifying and altering memory addresses responsible for game mechanics (such as health counters, positions, or timers).

* Understanding patterns in old memory layouts to effectively pinpoint critical logic blocks.

### Who Is This For?

This course is engineered for security researchers, game developers interested in preservation, and software engineers looking to build strong low-level analysis skills. It is ideal for anyone wanting a structured, case-study approach to understanding how classic 90s software operates under the hood.

Topics: AI

Source: https://www.udemy.com/course/reverse-engineering-with-openclaw/

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