Skip to content
Madbax

How to Make a Stylized Dungeon Environment from Start to Finish

From Madbax · Added Nov 27, 2025

About this item

Learn how to build a complete stylized dungeon environment from scratch using Blender, Substance Painter, and Unreal Engine 5.

This course is designed to be easy to follow , with short, structured lessons that guide you through every step of the process — from the very first blockout to the final lighting and render.

Whether you’re just starting with environment art or looking to sharpen your workflow, you’ll see the entire process broken down in a way that’s approachable and practical.

? What You’ll Learn:

How to plan and block out environments efficiently

Creating modular assets that fit together seamlessly

Sculpting, UV mapping, and texturing assets in Blender + Substance Painter

Setting up materials, blueprints, and assets in Unreal Engine 5

Adding props, debris, decals, and FX for extra detail

Finishing with lighting and post-processing for a polished look

? Course Structure

The course is split into easy-to-digest lessons, covering:

Planning & References

Blocking out environments

Modeling + sculpting assets

UVs, texel density, and texturing

Material setup in Unreal

Level dressing & optimization

Lighting, post-processing, and final rendering

By the end, you’ll have created a stylized dungeon environment that looks ready for a game or portfolio piece — and more importantly, you’ll understand the workflow to apply to your own projects.

? Lesson Count

Over 9 chapters and 40+ videos walking through the complete environment creation pipeline.

Instructor : 3DEX

More from Madbax

In the price

  • All files of the item
  • Delivery to your Telegram chat

Not in it

  • Refunds, all sales are final
  • One-to-one mentoring
  • Certificates from the original school