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Madbax

Large Scale Procedural Terrain Generator with 3D Cities

From Cgtrader · Added Oct 5, 2026

About this item

This course explores large-scale procedural terrain generation in Blender using Geometry Nodes. You'll learn how to create expansive landscape environments with procedurally generated 3D cities integrated into the terrain. The workflow focuses on non-destructive, node-based modeling techniques that allow you to iterate and refine vast environments efficiently.

Through Geometry Nodes, you'll discover methods for automating terrain features, populating urban layouts, and creating cohesive landscapes where procedural cities fit naturally into the surrounding geography. This approach is ideal for game environments, architectural visualizations, and digital production work requiring large-scale worldbuilding.

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