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Topology for Animated Characters

From The Gnomon Workshop · Added Oct 22, 2025

About this item

Description

Learn how to build a complete character for animation with clean topology. Being a modeler in the animation industry puts you in a flexible position but also demands a lot of you, both artistically and technically. In this 2-hour workshop by João Victor, who has contributed to movies including Pixar’s Inside Out 2, he demonstrates the technical side of character modeling for animation, including the very important topological solutions needed to ensure clean models that correctly deform when animated.

Lessons

00. Preview

01. Direction of Loops

02. Polycount

03. Consistency

04. Universal Meshes

05. N-Edged Vertices

06. N-Sided Polygons

07. Polygons: Proportions & Shapes

08. Editing Topology to Change Shapes

09. Mouth Pole Locations

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  • Refunds, all sales are final
  • One-to-one mentoring
  • Certificates from the original school