
Topology for Animated Characters
From The Gnomon Workshop · Added Oct 22, 2025
About this item
Description
Learn how to build a complete character for animation with clean topology. Being a modeler in the animation industry puts you in a flexible position but also demands a lot of you, both artistically and technically. In this 2-hour workshop by João Victor, who has contributed to movies including Pixar’s Inside Out 2, he demonstrates the technical side of character modeling for animation, including the very important topological solutions needed to ensure clean models that correctly deform when animated.
Lessons
00. Preview
01. Direction of Loops
02. Polycount
03. Consistency
04. Universal Meshes
05. N-Edged Vertices
06. N-Sided Polygons
07. Polygons: Proportions & Shapes
08. Editing Topology to Change Shapes
09. Mouth Pole Locations
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- All files of the item
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- Refunds, all sales are final
- One-to-one mentoring
- Certificates from the original school



