WEEK 1 | INTRODCTION
Intro To Solaris, scene overview and setups used – main built-in (SideFX) setups, custom setups; Textures workflow – ACES, rat,; Setup a simple shading and lookdev workflow with some lights, turntable
WEEK 2 | (SINGLE ASSET)
Setting The lighting systems for the traffic Lights / street lights, signboards, overpass, vehicles
WEEK 3 | (COMPLEX ASSET)
Setting up the Street and Parking Lighting the street and parking
WEEK 4 | (PROCEDURAL ASSET)
Building parts preparing, Building procedural setup, Building shading, Building lighting, Instances primvar variations.
WEEK 5 | (HERO ASSET)
Bracer (Robot)/ Queen of spikes (Creature) asset preparation, Lookdev and efficient Animation workflow
WEEK 6 | (ENVIRONMENT)
Layers workflow, Set Manifest, Layout (step by step adding static assets), Animation (detailed), Setdress (incl. signboards)
WEEK 7 | (FX PREP)
Setting FX for environment atmospheric, ocean and cars
WEEK 8 | ( LIGHTING SHOT)
Basic light sources / blockers, Fog setup, Light linkers for optimization, RGS for optimization, “LPE Rename” HDA for combining light sources
WEEK 9 | (RENDERING)
Render vars, Render products and combining render vars, “Split Per LPE Emission” HDA for exporting Per LPE Emission, Preparing Beauty, Preparing Utility, Render settings (incl. deeps, denoise limits etc)
WEEK 10 | ( COMPOSITNG)
Compositing In Nuke
A BIG MILESTONE FOR OUR TEAM — THANK YOU ALL FOR MAKING IT HAPPEN.
Environment, Lookdev, Lighting & Rendering: Dmitry Gromov / Compositing: Mikhail Shilin / Animation: Engene Ooi / Modeling & Texturing: Syed Hassam -Hussain Jafri Thomas Julian -Ongo Monica -Tjong Stefanus- Eka / Modeling: Scott Denton- Logan Lee / Rigging: Mrinal Soni – Oscar Hooghuis / Editing & SFX: Andrew Sutherland / Production Manager: Saber Jlassi