
By Superhive · Official page
SpringFX - High-Performance Bone Physics V8.4.4
About this item
Real-time spring and jiggle bone physics for Blender 4.5–5.2. Compiled solver, collisions, VRChat PhysBones export and zero scene clutter. Identical results on Windows, macOS and Linux.
High-performance bone physics for Blender
Course Curriculum
- About
- FAQ
- Documentation
- Ratings
- Windows, macOS and Linux. The compiled solver now ships for all three, including Apple Silicon and Intel Macs.
- Blender 4.5 LTS to 5.2. Intel Mac users, who can't move to Blender 5, get full support too.
- Identical simulation everywhere. The same rig produces the same motion, bit for bit, on Windows, macOS and Linux. Verified by automated tests on every platform before each release.
- Zero footprint. No extra objects, no drivers, no constraints. Your .blend stays clean, even with location springs enabled.
- Fast enough to forget it's running. A compiled solver steps the whole rig once per frame. Measured: 0.537 ms per frame with collisions active.
- Collisions that hold. Segment-based collision with multi-pass resolution against bone, sphere, capsule, plane and mesh colliders. Zero penetrations across thousands of controlled test samples.
- Predictable, repeatable motion. A stable analytical integrator and bit-exact determinism: scrub, replay and re-bake and you get the same result every time.
- VRChat PhysBones export. Tune the motion in Blender, validate it, then export the settings: endpoints, radius curves, colliders and angular limits. No bake needed: the settings travel, not the keys.
- Organised by groups. Hair, tail and ears each get their own renamable group with their own settings and presets, all from one list.
- Bake when you're done. Bake to keyframes with optional pre-roll warm-up for clean loops, then add post-bake noise. Existing animation on other bones is left untouched.
- Deep control when you want it. Per-axis stiffness, chain falloff, lag, air drag, wind with turbulence, self-collision and viewport/render precision.
- VRChat and VTuber avatars
- Character animation where clean, linkable rigs matter
- Studios and teams working across Windows, macOS and Linux
- Game characters that need secondary motion tuned before export
- Or install from disk. Download the zip and drag the file onto Blender. No account connection needed.
- Seeing "not found in the remote repository" when you drag? Your Superhive repository in Blender has no token yet. See the FAQ and Documentation for the 1-minute fix.
- Full/Pro Everything unlocked: location and rotation springs, collisions, wind, groups, presets, baking, VRChat PhysBones export and the compiled solver for Windows, macOS and Linux. Blender 4.5 LTS – 5.2. Free lifetime updates. $15 $20
- Free Try SpringFX in your own rigs before buying: rotation springs on up to 10 bones. Upgrade to Full for collisions, wind, groups, presets, baking and PhysBones export. $0
Compatibility & Requirements
- Blender 4.5 LTS – 5.2
- Windows (x64), macOS (Apple Silicon and Intel), Linux (x64)
- Any armature — works with linked rigs and non-destructive pipelines
Frequently Asked Questions
How does instant Telegram delivery via @madbaxapp_bot work?
Activate any plan from $5, then press Download on this page: 1 file (325 KB) are sent to your Telegram chat instantly by the bot @madbaxapp_bot.
How do I extract multi-part .part01.rar archives on Windows and macOS?
Download all volumes (.part01.rar, .part02.rar … .partN.rar) into one folder, then start the extraction only from the first volume, part01.rar. On Windows use WinRAR or 7-Zip; on macOS use Keka or The Unarchiver. The other volumes are read automatically.
What is included in the download archive?
The archive includes all project and video files for this release. It does not include one-to-one mentoring or certificates from the original school.
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