
By Gnomon · Official page
Photorealistic Character Look Dev in Maya & Arnold
About this item
Discover professional techniques for Lighting, Shading & Rendering a Photorealistic Portrait With Sefki Ibrahim at The Gnomon Workshop. Watch now
Lighting, Shading & Rendering a Photorealistic Portrait With Sefki Ibrahim
Course Curriculum
- Sefki has a meticulous eye for detail and the ability to apply what he sees to generate hyper-realistic CG versions of real-world objects. - Sam Jackson Director at A New Design Studio
- Sefki has a rare qualification of being both a sought-after expert in his field as well as an inspiring educator. - Richard Cunningham Senior Lecturer, FHEA at Kingston University
- Designing a Custom Kitbash Library With Gavin Manners
- Claymation in ZBrush With Alexander Lee
- Creating Sci-Fi Keyframe Concept Art With Sebastien Hue
- Fantasy Creature Texturing & Look Dev With Sohrab Esfehani
- Environment Design for Virtual Production in Unreal Engine 4 With Vladimir Somov
- 3D Scan and Retopology for Production With Ara Kermanikian
- Trailer Free Watching
- 01 Lights, Camera, Action 37m 42s Free Watching
- 02 Eyes 38m 8s Watching
- 03 Skin 26m 38s Watching
- 04 Advanced Skin 27m 59s Watching
- 05 Hair & Clothing 39m 4s Watching
- Terms of Use
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Frequently Asked Questions
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How do I extract multi-part .part01.rar archives on Windows and macOS?
Download all volumes (.part01.rar, .part02.rar … .partN.rar) into one folder, then start the extraction only from the first volume, part01.rar. On Windows use WinRAR or 7-Zip; on macOS use Keka or The Unarchiver. The other volumes are read automatically.
What is included in the download archive?
The archive includes all project and video files for this release. It does not include one-to-one mentoring or certificates from the original school.
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