The Gnomon Workshop – Character Asset Creation for Cinematics Vol. 1
Overview
This course covers professional-level character asset creation techniques used in cinematic production. You’ll learn workflows across three key software platforms: ZBrush for digital sculpting, Maya for modeling and rigging, and Marvelous Designer for clothing simulation. The instruction is led by Amy Ash, drawing on industry practices from professional visual effects and animation studios.
The course focuses on practical methodologies for building production-ready character assets from concept through final refinement. You’ll gain insight into how professional artists approach sculpting, modeling, and fabric simulation to create characters suitable for high-end cinematic work. This is the first volume in the series, establishing foundational techniques and pipelines used by professional character artists.
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