The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
Overview
This course teaches professional techniques for creating complex materials used in game development with Substance Designer. Led by instructor Kat Tamburello, the training focuses on how to effectively utilize parameters as a workflow strategy to generate multiple material variations from a single procedural setup. The course is part of The Gnomon Workshop’s Substance 3D training catalog and is designed for artists looking to streamline their material creation process and expand their technical capabilities in game asset production.
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