Game Making with Blender and Building in Unity and Godot
Overview
This course covers game development fundamentals using Blender for 3D asset creation alongside two major game engines: Unity and Godot. Participants learn to model, texture, and prepare game-ready 3D content in Blender, then import and implement those assets within both engine environments. The curriculum bridges the gap between 3D art production and game engine workflows, making it suitable for aspiring game developers who want hands-on experience with industry-standard tools.
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