Fasttracktutorials – Creating Destroyed Assets for Games — 3D Art Tutorial | FastTrackTutorials

September 19, 2026

Description

This 27-hour video course teaches professional techniques for creating destroyed assets in games. Instructor Emiel Sleegers, a Lead Environment Artist with over 13 years of AAA industry experience at studios like Ubisoft and Playground Games, walks through the complete workflow from reference gathering and asset planning through final implementation in Unreal Engine 5. The curriculum covers modeling destroyed concrete and pillars, wood and flooring, rubble piles, and debris simulation, with primary instruction in 3DS Max supplemented by bonus chapters for Maya and Blender. Sculpting is handled in ZBrush, texturing in Substance Painter and Designer, and final scene setup in Unreal Engine 5, with additional touches in Photoshop and DaVinci Resolve.

The course comprises 72 organized video chapters with source files included and subtitle options in English, Spanish, Russian, and Chinese. Instruction is performed in real-time rather than from a script, showing how professional artists encounter and solve actual workflow challenges and technical obstacles. The course is designed for artists already familiar with 3D modeling, texturing, and game engine tools, though detailed explanations cover most techniques. Personal and membership licensing options are available, with commercial licenses offered for schools and teams.