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Master Course AI 3D Modeling Creation & Game-Ready Workflow

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What You Will Learn

1. Foundational Pipeline (Four Projects)

A set of structured projects designed to build a solid, repeatable workflow:

Project 1 – Apple
Full pipeline: topology cleanup, UV rebuild, PBR adjustments in Substance Painter, and final setup in Unreal Engine including materials and collision.

Project 2 – Bread
Focus on optimization: shape refinement in Blender, efficient mesh preparation for texturing, final renders in Marmoset Toolbag, and LOD creation in Unreal Engine.

Project 3 – Wooden Piece
Reinforcement of core skills: topology fixes, UV corrections, and texture refinement.

2. High-Quality Asset Creation & Visualization

  •  Selecting the best AI outputs
  •  High-poly enhancement in ZBrush using masking and polygroups
  •  Two low-poly workflows: Decimation (Nanite) and Quad Retopo (traditional pipelines)
  •  Visualization workflow in 3ds Max with V-Ray and Corona, taught by Mehdi Beheshti, covering material setup and rendering for archviz and product visualization.

3. Full Game-Ready Production Pipeline

A complete, advanced workflow for a complex game asset:

  •  High-poly detailing in ZBrush
  • Professional texturing in Substance Painter
  • Unreal Engine integration with advanced materials, precise collision setup, and Destruction Capability for dynamic gameplay.
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