What You Will Learn
1. Foundational Pipeline (Four Projects)
A set of structured projects designed to build a solid, repeatable workflow:
Project 1 – Apple
Full pipeline: topology cleanup, UV rebuild, PBR adjustments in Substance Painter, and final setup in Unreal Engine including materials and collision.
Project 2 – Bread
Focus on optimization: shape refinement in Blender, efficient mesh preparation for texturing, final renders in Marmoset Toolbag, and LOD creation in Unreal Engine.
Project 3 – Wooden Piece
Reinforcement of core skills: topology fixes, UV corrections, and texture refinement.
2. High-Quality Asset Creation & Visualization
- Selecting the best AI outputs
- High-poly enhancement in ZBrush using masking and polygroups
- Two low-poly workflows: Decimation (Nanite) and Quad Retopo (traditional pipelines)
- Visualization workflow in 3ds Max with V-Ray and Corona, taught by Mehdi Beheshti, covering material setup and rendering for archviz and product visualization.
3. Full Game-Ready Production Pipeline
A complete, advanced workflow for a complex game asset:
- High-poly detailing in ZBrush
- Professional texturing in Substance Painter
- Unreal Engine integration with advanced materials, precise collision setup, and Destruction Capability for dynamic gameplay.