This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase separately or as part of a reduced bundle.
Chapter 3 – Tiling Materials – Breakdown below – Total run time: 5h 17 mins
- What is a tiling material – 5 mins
- How to create tiling materials – 22 mins
- How to approach tiling materials and variations – 4 mins
Practical examples
- Reference gathering – 13 mins
- Breaking down the reference – 13 mins
- Soil height, base colour and roughness in Substance Designer – 2h 36 mins
- Sculpted workflows (Sculpting leaf atlas, sculpting rock atlas, sculpting tiling rock base material – 1h 16 mins
- Finishing the variation on the soil – 27 mins
Chapter 4 – Shaders – Breakdown below – Total run time: 4h
- What is a Shader – 4 mins
- How to create Shaders – 16 mins
- Shader examples in an environment – 13 mins
Practical examples
- Unreal Intro – 15 mins
- Material Functions and Master/Uber Shader – 50 mins
- Vertex Blend Shader – 40 mins
- Material Layering – 38 mins
- Landscape basics – 10 mins
- Decal & Foliage Shaders – 27 mins
- Adding Grunge and Extra Shader features – 24 mins