What we’ll go over
✅Modeling a detailed medieval axe with a optimized topology
✅UV Unwrapping efficiently for optimal texture space usage by mirroring some parts of the axe
✅High to Low Poly Baking techniques for realistic detail transfer
✅Texturing with a focus on realism using PBR workflows
✅Optimization of geometry and texture sizes for real-time performance
✅Presentation tips to showcase your final asset in a professional way
✅ To add detailed ornaments. I will show at 4 different technics in zBrush
✅We will render our Axe by doing static images and also a video with VFX in Unreal Engine 5
✅For the desert we will prepare a showcase for portfolio with renders from UE, lowpoly and highpoly
🔧What software will be used?
• Maya 2022
• zBrush 2022.0.7
• Topogun 2
• Substance Painter 8.2.0
• Unreal Engine 5.2
• Photoshop 2019