About the course
Ready to level up your game dev skills? Our new course on Unreal’s Enhanced Input system is here to help. Whether you’re stuck with the old input system or just trying to figure out the new one, we’ve got your back.
Let’s talk about what you’ll learn. You’ll create and configure input mapping contexts and input actions like a pro. We’re talking setting up these assets and binding them in both C++ and Blueprint. Whatever your preference, you’re covered.
You’ll also tackle tricky topics like value types, trigger states, and input modifiers. Not sure what those are? No worries. By the end, you’ll be talking about them like they’re your favourite video game characters.
The best part? You’ll use real-life examples to bring it all together. Imagine creating a character that walks and rotates, all controlled through the input system you set up. It’s like turning your keyboard into a magic wand!
We know what it’s like to be stuck in a course that uses the old system or one that doesn’t explain things clearly. That’s why we’re breaking everything down into easy-to-digest lessons.
No jargon, no complicated tech talk—just straight-up learning.
This course is perfect if you’ve got the basics of Unreal down and know your way around C++ or Blueprint. Don’t worry, you don’t need to be a master of both—knowing one is plenty.
And if you’re coming from the old system, this is your upgrade.
We get it, finding a good tutorial can feel like finding a needle in a haystack. But we’re all about making sure you get what you need without the fluff. This course is your fast pass to mastering Unreal’s Enhanced Input system.
So, if you’re ready to take your game dev skills to the next level, click that enroll button and let’s get started.
It’s time to stop stressing and start creating. See you in the course!