This product contains full modeling ,texturing, lighting and rendering tutorial and 3D model of boots and jacket based on The North Face products.
- +9 hrs Full Tutorial (Modeling, Unwrapping, Texturing and Rendering)
- Game Ready Base Mesh
- Clean Quad Topology
- Unwrapped in UDIMs workflow
- 4K Textures in PNG (16 bit)
- A Pose 3D Model + Rigged Model
- Softwares used in this pack:
Marvelous Designer/ Blender / Rizom UV / ZBrush / Substance Painter / Marmoset Toolbag - Addons Used in Blender:Hardops
- No narrated
- Realtime tutorial with short cuts desplay
Tutorial pack contains:
- +4 hrs Modeling and Retopo Tutorial in 9 Parts (Marvelous Designer, Blender)
- Retopology in ZBrush and Blender
- Unwrapping Tutorial in 2 Parts (Rizom UV)
- +3 hrs Texturing Tutorial in 6 Parts (ZBrush, Substance Painter)
- Lighting and Rendering in 1 Part (Marmoset Toolbag)
- Totla Timing: 9hrs 31min
Tutorial Overview:
Step 1. Creating base model of the jacket in Marvelouse Designer.
Step 2. Retopology of the model goes on in Blender and ZBrush.
Step 3. Adding details and extra hardwares to the models in Blender.
Step 4. Unwrapping the models in Rizom UV.
Step 5. Texturing in Substance Painter and final renderings in Marmoset Toolbag.
The boot base mesh is completely modeled in Blender. the details such as seams and stich lines added in ZBrush and exported as high poly. in texturing process the highpoly mesh baked on low poly mesh and more details added in Substance Painter.
Boots Mesh Propeties :
- vertices: 22.022
- Edges: 43.200
- Faces: 21.210
- Triangles: 42.288
Jacket Mesh Propeties :
- vertices: 5.280
- Edges: 10.437
- Faces: 5.147
- Triangles: 10.254