Course Overview
This is an “all-in-one” course designed to guide aspiring game planners from foundational theory to securing a job in the industry. It is taught by Yuriring, a game planner with 10 years of experience, and focuses on practical, professional-grade skills that are difficult to learn elsewhere.
Key Features
- Comprehensive Curriculum: Covers the entire spectrum of game planning, including essential theory, practical documentation writing (System and Content planning), and real-world project work.
- Portfolio & Job Prep: Includes strategies for creating high-quality, professional portfolios, writing effective resumes, and preparing for job interviews.
- Practical Tools & Materials: Provides original files for planning documents (System/Content), Figma templates for UI prototyping, and Excel templates used in the industry to help students build a competitive portfolio.
- Format: The course consists of 40 sessions totaling over 18 hours of content.
Who Is It For?
- Aspiring game planners looking to build a strong foundation and a high-quality portfolio to land a job.
- Junior game planners who want to grow into well-rounded professionals.
- General job seekers interested in the game planning profession.
Value Proposition
The course promises to provide a “compass” for game planning practice, moving beyond mere theory to teach the mindset, logical thinking, and technical skills (such as Excel data handling and UI prototyping) actually used by professionals in the gaming industry. It features testimonials from former students who successfully landed roles at major Korean gaming companies like Nexon, NCSoft, Pearl Abyss, and others.