A real-time 2D physics and liquid simulator for After Effects — fast, accurate, and running right inside your viewport. Build scenes with dynamic, static, and animated bodies; pour liquids with splashes, foam, and whitewater; connect bodies through pivot, weld, spring, wheel, and rope joints; add force zones for wind, magnets, portal, and explosions; layer in particle emitters, fracture, soft bodies, squash & stretch, and sound-driven motion. Send bodies to targets with the Goal Solver or along hand-drawn paths — and when the simulation looks right, bake everything into native After Effects keyframes and editable shape layers, fully editable, ready to render. NEW in v2: Liquid simulation, Squash & Stretch, Goal Solver, Path Spring, Parenting & rebuilt Magnetism