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Home Courses Blender Everything I learnt about Environment Art – Part 1- Planning & Blockout
BlenderSubstance painterUnreal EngineZbrush

Everything I learnt about Environment Art – Part 1- Planning & Blockout

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This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2, available to purchase separately or as part of a reduced bundle. 

Here is an in depth breakdown of everything covered 

Chapter 0 – Intro – 4m runtime 

Chapter 1 – Planning  – 1h 8m runtime 

Chp 1.01 – What is planning – 7m

Explanation – Why

Ch01_02_01_How to Plan – Art Bibles – 5m
Ch01_02_02_How to Plan – Project Management Software – 3m
Ch01_02_03_How to Plan – Art tests and Examples – 3m
Ch01_02_04_How to Plan – Documentation – 2m
Ch01_02_05_How to Plan – Reference Gathering – 4m
Ch01_02_06_How to Plan – Folder Structure – 3m

Examples – How 

Ch01_03_01 – Art Bibles – 11m
Ch01_03_02 – Project management Software – 8m
Ch01_03_03 – Documentation – 6m
Ch01_03_04 – Reference Gathering – 6m
Ch01_03_05 – Folder Structure – 7m

Chapter 2 – Blockout – 1h 26m Runtime

Chp 2.01 – What is blockout – 7m

Explanation – Why 

Ch02_02_01. How to create a Blockout – 2m
Ch02_02_02. Examples – Exterior Blockout  – 2m
Ch02_02_03. Examples – Interior Blockout – 2m
Ch02_02_04. Examples – Exterior Interior recap – 1m
Ch02_02_05. Examples – Asset Examples – 3m
Ch02_02_06. Examples – Trying out compositions – 2m
Ch02_02_07. Examples – Combined Conclusion – 6m 

Examples – How 

Ch02_03_01. Interior Blockout –  49m 
Ch02_03_02. Asset Blockout – 14m

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