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Home Courses Houdini Rebelway – Destruction FX in Houdini
Houdini

Rebelway – Destruction FX in Houdini

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WEEK 1 – OVERVIEW

In week one, we will take an in-depth look at the project and the various problem that we may face.

WEEK 2 – FRACTURING

In week two, we will start looking at geometry fracturing and creating our own systems for fracturing concrete and wood.

WEEK 3 – RBD + CONSTRAINTS

In week three, we’re going to create the primary RBD sim and all the constraints needed to get the look that we want.

WEEK 4 – WOOD FRACTURING

In week four, we will continue setting up the parts of the building while focusing on wood structure and rooftop.

WEEK 5 – RBD SYSTEM

In week five, we’re going to continue working on our RBD system.

WEEK 6 – PARTICLE SIMS

In week six, we will start by looking into creating a secondary sims using particles, and using that technique to create debris on our sims.

WEEK 7 – EFFICIENT GEOMETRY

In week seven, we’re going to take a look at creating all the volumetric FX, and learn how to efficiently work with heavy res geometry.

WEEK 8 – PROBLEM SOLVING

In week eight, we’re going to cover a variety of small topics and show solutions to different problems.

WEEK 9 – LIGHTING + SHADING

In week nine, we’re going to start assembling the scene, shading, and lighting the main building.

WEEK 10 – RENDERING

In week ten of this course, we will be discussing smoke rendering, particle rendering and learning how to set up the passes.