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FXPHD Look Development with Maya, V-Ray and Nuke – Part 2

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## Class Listing

#### Class 1: Overview

A refresher about the course and an overview of how we will rig, animate, and set up the lights and render our shot.

#### Class 2: Rigging, Part 1

Examining the primary information about the rig and getting through the rigging process of one of the car wheels.

#### Class 3: Rigging, Part 2

Transferring the rig to other wheels and build up the needed controllers and the related attributes for them.

#### Class 4: Final rigging and initial animation

Finalizing the car rigging and a discussions of the components of animating the car.

#### Class 5: Animation

Working on the car animation, including finessing to get a more complete, detailed, and accurate animation.

#### Class 6: Mesh adjustments

Remodeling the Nuke-generated PoissonMesh meshes with the help of the Maya Quad Draw tool.

#### Class 7

In this session, we’re going to perform the lighting of the scene based on the footage that we have in V-Ray.

#### Class 8

In this session, we’re going to revise and correct the shader that we built for the Projection and build the existing trees in the shot by using the Opacity Map.

#### Class 9

We’re going to make the rendering layers by Render Setup in Maya and add the needed AOVs in V-Ray.

#### Class 10

We’re going to finalize the render setting parameters and starting the render.

Author: KYZ

Topics: Maya, Nuke

Source: https://www.fxphd.com/details/637/

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