
Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more!
TOOLS USED
Blender 3D (+ Treebox Blender Add-On)
Substance 3D Designer (+ Paintbox 2 Designer Add-On)
Substance 3D Painter
Photoshop
Zbrush
Unreal Engine 5
Author: KYZ
Topics: Photoshop, Substance 3D, Unreal Engine, Zbrush, Blender