Fasttracktutorials – Creating Art Tools Using Houdini & Unreal Engine 5 — 3D Art Tutorial | FastTrackTutorials
September 19, 2026
Description
This tutorial teaches procedural tool creation for games using Houdini and Unreal Engine 5, instructed by Hicham Ouchan, a Technical Artist who has contributed to games including Poppy Playtime Chapter 2 & 3 and the Horizon Zero Dawn Remaster. Over four hours of real-time, fully narrated content, the course covers building functional game art tools through surface operators and attribute wrangles, with a focus on creating pipes and railing tools that integrate with Unreal Engine.
The course is structured to accommodate different skill levels. Those new to Houdini should follow the recommended beginner order covering setup, groups, normals, and attribute wrangle before tackling the pipe and railing projects. More experienced users can progress directly to tool creation. The material assumes familiarity with node-based software such as Substance Designer or Unreal Engine Materials, though detailed explanations are provided throughout. Instructional modules cover normals, attribute wrangle (custom VEX code), and group workflows to deepen understanding of the techniques applied.
Included with the course are source files containing the Houdini tools, a basic Unreal Engine 5 project for implementation testing, and additional instructions. Subtitles are available in English, Chinese, and Spanish. The course is licensed for personal and individual use; commercial licensing is available upon request.