Concepting & Illustrating a Sword for Games
Overview
This course covers professional prop design techniques for creating swords intended for game development. Instructor Olivier Dubard demonstrates methods across multiple industry-standard tools including Photoshop for concepting, Blender for modeling, Octane for rendering, and ZBrush for detailed sculpting. The course combines conceptual design work with practical 3D implementation to show how game-ready props move from initial sketches through finished assets.
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