Creating Game-Ready Weapons Using Blender & Substance Painter
Overview
Learn how a professional weapon artist creates high-quality game-ready weapons from concept to final render. This 37-hour intermediate course, taught by Sam Coppola of Tripwire Interactive, covers the entire production pipeline: gathering references, creating high and low poly models, UV unwrapping, baking, texturing, and rendering. You’ll use Blender, Substance Painter, Marmoset Toolbag, and other industry-standard tools to develop a complete weapon asset while mastering techniques applicable to nearly any 3D model.
The course is structured across 68 videos organized into logical chapters for easy navigation. Real-time instruction with detailed explanations guides you through blockout creation, high-poly refinement, low-poly optimization, and professional texturing workflows. All source files are included, and the course is available with subtitles in English, Spanish, and Chinese. Prior familiarity with 3D modeling software and Substance Painter is expected, as the course assumes foundational knowledge of these tools.
How access works
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