T – Procedural Material Subway Tiles
Overview
This course covers the creation of a fully procedural subway tile material in Blender using geometry nodes. The material is built entirely with procedural techniques, allowing for flexible, non-destructive design that can be easily modified and adjusted. The project includes a complete .blend file demonstrating the tile setup and material nodes.
The material is compatible with Blender 4.4 and showcases best practices for creating tileable, realistic ceramic surfaces using geometry nodes rather than traditional texture maps. This procedural approach makes it straightforward to adjust tile size, grout width, surface detail, and other parameters without baking or external texture editing.
Ideal for artists working on architectural visualization, interior design renders, or any project requiring customizable tiled surfaces. The geometry node setup serves as a foundation that can be adapted for different tile styles, scales, and materials.
How access works
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