Bloodborne

By Patreon in Blender Included

Overview

This course covers the creation of the Research Hall scene from Bloodborne using Blender. The instruction focuses on scene building and environmental design techniques applicable to game asset recreation and 3D modeling projects.

The material is part of a broader Bloodborne recreation project available through the creator’s Patreon support channel. It provides hands-on experience with Blender’s scene composition tools and workflows for constructing detailed game environments.

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