Description
Do you dream of building your own fluid simulation engine—like Houdini, RealFlow, or your own custom solver? You’re in the right place.
Part 1 of this series is your entry point into the world of simulation programming. We’ll begin with the math behind the magic: the essential calculus and linear algebra required to understand and build fluid solvers from scratch.
But don’t worry—this isn’t a dry, academic math course. This is fluid simulation math made simple, even if you only remember a bit of school-level math. We’ll build up from the ground—starting from what a function is, all the way to partial derivatives, divergence, curl, and the vector calculus that powers every smoke, fire, and water sim you’ve ever seen.
By the end of this course, you’ll understand the mathematical language used by simulation professionals—and be fully prepared to move into Part 2, where we begin building a solver using pseudocode and Houdini microsolvers.
What You’ll Learn – Chapter Breakdown