Home Courses Houdini CGCircuit – Building Fluid Solvers for VFX and Houdini – Part 2
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CGCircuit – Building Fluid Solvers for VFX and Houdini – Part 2

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Course Overview:

In this second installment of our simulation series, we dive into the world of fluids—breaking down the complex math and simulation logic into approachable, practical concepts. If you’ve taken Part 1, you already have a solid grasp of the math foundations, and now you’ll learn how to use them to simulate fluids using step-by-step pseudocode and real Houdini examples.

Rather than attempting to build a full-featured commercial fluid solver (which takes years and a dedicated team), this course is designed as your launchpad—giving you the core ideas, math concepts, and solver techniques that form the backbone of every modern fluid simulator.

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