UNR205 – Automotive Cinematography in Unreal Engine, Part 1

By FXPHD in Unreal Engine Included

Overview

#### Class 1: Overview and Introduction

Introduction to Unreal Engine 5 and Automotive Cinematography concepts. Overview of class materials and how to navigate the viewport and download assets.

#### Class 2: Virtual Cameras

Setup of virtual cinema cameras in Unreal Engine 5, using the Cine Camera Actor, and an overview of navigating the world.

#### Class 3: Location Scouting

Virtual reccy (reconnaissance) & location scouting in the environment to find cinematic shots which will have dynamic and interesting visual elements to be used later in the car cinematic sequence.

#### Class 4: Reference Photography

How to match reference photography to the Unreal Engine 5 car asset. Importing the 3D virtual Car from Maya to UE5 for material assignment and integration into the scene.

#### Class 5: Materials

Setup of Epic’s Automotive Materials on the car model using the material editor. Adjusting and editing the materials to match close-up vehicle reference photography.

#### Class 6: Scene Setup

Placing the car into the shots and setting up the virtual digital cinema cameras. Explanation of cine prime lenses and setup in UE5 to match real-world filming techniques.

#### Class 7: Lighting

Art direction of lighting, setting color temperature, intensity and balance of bounce and key lights. Adjustment of camera exposure and filmic curve inside the UE5 camera settings.

#### Class 8: Setting up new shots and first renders

How to set up new shots based on client brief or feedback including how to quickly define new frame compositions, exposure, depth of field, and color. How to export high-resolution snapshots and render high-quality 4K animations from animations using the Movie Render Queue.

Topics: Unreal Engine

Source: https://www.fxphd.com/details/649/

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