Blender and Substance Painter – Game Asset Creation
Overview
Learn to create production-ready game assets by building a stylized 3D lantern from concept to final render. This course guides you through Blender 4 and Substance 3D Painter, covering essential workflows like UV unwrapping, baking, and material creation. You’ll work with reusable smart materials and master lighting and compositing techniques to produce renders that effectively showcase your work.
Taught by 3D Tudor, the course emphasizes a clean, repeatable pipeline for game asset creation. Beyond the lantern project itself, you’ll develop foundational skills and processes applicable to other assets. The final output includes a polished animation loop and portfolio-ready presentation, equipping you with both technical knowledge and a structured approach to reduce common pitfalls like poor bakes and muddy renders.
How access works
Starter, Pro or Lifetime.
One tap — plan linked to your account.
Open the Mini App or your Profile.