
The 3-hour workshop begins by exploring World Creator’s powerful procedural tools to shape and refine detailed terrains. From there, Koke demonstrates how to take those landscapes into Blender, where he details how to work with node-based materials, perfect your lighting, and create atmospheric effects that add depth and realism.
Author: KYZ
Topics: Blender
Source: https://madbax.org/the-gnomonworkshop-creating-photorealistic-3d-environments/