3D Weapon Design VR Workflow

By Thegnomonworkshop in Blender Included

Overview

This course explores professional concepting and design techniques for creating weapons in a VR workflow environment. Led by instructor Bryant Momo Koshu, the training combines Substance 3D Modeler with Blender to teach industry-standard approaches for weapon asset development. The curriculum covers the complete process from initial concept through to final 3D realization using modern VR-integrated tools.

Participants will learn how professional game and entertainment studios approach weapon design in three-dimensional space, gaining hands-on experience with both Substance 3D Modeler’s rapid modeling capabilities and Blender’s comprehensive feature set. The instruction emphasizes practical workflow techniques that streamline the design process and accelerate iteration cycles in a virtual reality context.

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