Blender & Substance: Modeling and texturing videogame props
Overview
This course covers the fundamentals of creating game-ready 3D props using Blender for modeling and Substance for texturing. You’ll learn the complete workflow for building assets that meet professional videogame standards, from initial concept through final optimization.
The training combines two essential tools in modern game development pipelines. Blender provides the modeling environment where you’ll construct your props with proper topology and geometry, while Substance teaches you how to create high-quality textures and materials that bring your models to life.
By the end of this course, you’ll have the skills to produce polished videogame assets ready for implementation in game engines and commercial projects.
How access works
Starter, Pro or Lifetime.
One tap — plan linked to your account.
Open the Mini App or your Profile.