Authoring Props for Games

By Exp-points in Blender Included

Overview

This intermediate tutorial covers the fundamentals of creating game props in Blender. Instructor Ben Keeling walks through his process for authoring a game-ready gas pump, demonstrating core techniques and workflows that apply to prop creation more broadly. The course provides a practical overview of methods used to achieve consistent results across different asset types, giving you insight into professional game asset production pipelines.

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