Architectural Design for Games using Blender & UE5

By Thegnomonworkshop in Blender Included

Overview

This course covers professional architectural design techniques for game development, taught by Joshua Haun at The Gnomon Workshop. The curriculum focuses on modeling, texturing, and rendering workflows using industry-standard tools Blender and Unreal Engine 5. Students will gain hands-on experience applying these techniques to create game-ready architectural assets and environments.

The course is designed for artists and designers looking to develop production-level skills in real-time rendering and game asset creation. By combining Blender’s modeling and texturing capabilities with UE5’s powerful rendering engine, participants will learn how to build detailed, optimized architectural scenes suitable for interactive media.

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