Everything I learnt about Environment Art – Part 2 – Materials & Shaders

By Flippednormals in Blender Included

Overview

This course covers materials and shaders within the context of environment art creation, building on foundational knowledge in Blender. The instructional content focuses on practical techniques for developing realistic and visually compelling surfaces across natural and constructed environments.

The materials and shaders module teaches you how to construct surface properties that respond appropriately to light, how to layer different material types, and how to optimize shader networks for both viewport performance and final renders. This represents the second part of a comprehensive series on environment art production.

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