COURSES

One purchase,
follow every update.

Browse Madbax creative courses – UI/UX, motion, VFX, 3D, AI and more. Download in the Telegram Mini App.

Blender , Photoshop
Little Flying Boat – Tutorial full process  
 Modeling  ( Duration : 8h 50 min)  Unwrapping  ( Duration : 1h 38 min ) Sculpting ( Duration : 6h 7 min )  Baking high poly to low poly (Duration:21 min) Texturing ( Duration :9h 21 min )  Rendering ( Duration : 1h 2 min ) 
December 30, 2025
Blender , Photoshop
Old Sci-Fi Gun – Tutorial Full Process
This is a full process tutorial of Modeling, Unwrapping, Sculpting, Texturing and Rendering our Old Sci-Fi Gun (26 hours and 33 minutes unnarrated video). If you’re ready to dive deep into our latest tutorial, get your tools out!  In this video, we show you how to create an Old Sci-Fi Gun from scratch Software Used:
December 25, 2025
Blender , Photoshop
Nintendo Game Boy – Tutorial Full Process
This is a full process tutorial of modeling, unwrapping,texturing and rendering Our Nintendo Game Boy . (11 h and 30 min unnarrated video) It is better to have some basic information about working with these programs . ( Plasticity , Blender , unfold3d  , substance 3d painter , photoshop )
December 25, 2025
Blender , Photoshop
Leather Backpack – Tutorial Unwrapping/Texturing/Rendering Process
This is a full process tutorial of modelling, unwrapping, texturing and rendering Our Leather Backpack. (15 h and 16 min unnarrated video) It is better to have some basic information about working with these programs. (Blender , ZBrush, unfold3d  , substance 3d painter , photoshop )
December 25, 2025
Zbrush
HARD SURFACE DESIGN MENTORSHIP
Hard Surface Design Mentorship will focus on the processes involved with creating cool looking and believable hard surface designs. We will begin with a foundation in mechanical design, studying and how to learn from the real world – then carrying that over into our own hard surface designs. We cover different idea generation methods and […]
December 18, 2025
Maya , Photoshop
How to Create a Realistic Medieval Axe for Games | Edge & Iron by Jevgeni Laur
What we’ll go over ✅Modeling a detailed medieval axe with a optimized topology✅UV Unwrapping efficiently for optimal texture space usage by mirroring some parts of the axe✅High to Low Poly Baking techniques for realistic detail transfer✅Texturing with a focus on realism using PBR workflows✅Optimization of geometry and texture sizes for real-time performance✅Presentation tips to showcase […]
December 12, 2025
Blender , Courses
Vintage Camping Backpack / 3D Model+Full Tutorial  
This product contains full modeling ,texturing, lighting and rendering tutorial and 3D model of a camping backpack. Tutorial pack contains: Tutorial Overview:Step 1. Creating base model in Marvelouse Designer. in this part the model is created with less details.Step 2. Retopology of models goes on in Blender and ZBrush.Step 3. Adding details and extra hardwares […]
November 21, 2025
Blender , Substance painter
Everything I learnt about Environment Art – Part 1- Planning & Blockout
This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2, available to purchase separately or as part of a […]
November 5, 2025
Blender , Substance painter
Everything I learnt about Environment Art – Part 2- Materials & Shaders
This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase […]
November 5, 2025
Blender , Zbrush
Everything I learnt about Environment Art – Mini Series – Sculpting Materials in Zbrush
This is a mini-series in my environment art tutorial – Everything I learnt about environment art.  The first mini-series is based on sculpting materials in ZBrush. I usually spend time on my art, trying to improve my skills; I wanted a project that allowed me to focus purely on improving my sculpting skills, specifically targeting […]
November 5, 2025
Courses , Maya
The Gnomon Workshop – Topology for Animated Characters
Description Learn how to build a complete character for animation with clean topology. Being a modeler in the animation industry puts you in a flexible position but also demands a lot of you, both artistically and technically. In this 2-hour workshop by João Victor, who has contributed to movies including Pixar’s Inside Out 2, he […]
October 22, 2025
Courses , Maya
The Gnomon Workshop – The Art of Iconic Creature Design
There are many approaches for designing characters for the screen. Industry veteran Aaron Sims details two of his tried-and-trusted workflows for creating iconic concept designs for film and TV, using Photoshop and ZBrush. As well as guiding you through his production-proven techniques, Aaron shares his thoughts on the importance of conveying personality and character through […]
October 22, 2025