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Courses

688 Articles
Maya

The Gnomon Workshop – Creating Production-Ready Hero Assets using Mari

Description VFX Artist Michal Zsigmund guides artists through the process of using Mari and Gaffer to create stunning, production-ready hero assets for film...

Photoshop

The Gnomon Workshop – Mechanical Character Design with Joe Peterson

Description In this tutorial, concept designer Joe Peterson breaks down the process of creating a mechanical character using only a story outline as...

MayaPhotoshop

The Gnomon Workshop – Matte Painting Techniques for Concept Design with Francesco Corvino

Description In this lecture, Francesco Corvino shares his process for designing environments and his photo-real approach to Concept Design for the film industry....

Drawing

The Gnomon Workshop – Figure Fundamentals Volume 1

Description Drawing the human figure is a pivotal skill for artists in a range of fields. Story boarding, concept art, illustration, and animation...

MayaPhotoshop

The Gnomon Workshop – Visual Development for Environments

Description Designing environments for film, games or animation requires an iterative, collaborative and flexible workflow. In this title, Olivier Dubard shares his Visual...

KeyshotMayaSubstance painter

The Gnomon Workshop – Vehicle Texturing in Substance Painter: From Clean to Mean

Description Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects,...

Maya

The Gnomon Workshop – Vehicle Modeling for Production

Description In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance...

MayaZbrush

The Gnomon Workshop – Topology for Animated Characters

Description Learn how to build a complete character for animation with clean topology. Being a modeler in the animation industry puts you in...

Drawing

The Gnomon Workshop – The Techniques of Syd Mead 2

Description The second title in the Syd Mead series, this lesson introduces the viewer to the process of creating the Value Preliminary. Using...

MayaZbrush

The Gnomon Workshop – The Art of Iconic Creature Design

There are many approaches for designing characters for the screen. Industry veteran Aaron Sims details two of his tried-and-trusted workflows for creating iconic...

Maya

The Gnomon Workshop – SynthEyes Tracking for Production

Description In this workshop, Tracker / Matchmove Artist Kevin Bolivar takes you through SynthEyes tracking from beginning to end, explaining the theory and...

Photoshop

Phlearn – Magical Compositing Learning Path

Welcome to our Magical Compositing Learning Path, where imagination meets reality! Get ready to embark on a creative journey as we delve into...