COURSES

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Browse Madbax creative courses – UI/UX, motion, VFX, 3D, AI and more. Download in the Telegram Mini App.

Courses , Unreal Engine
Creating a Charged Energy Beam in Unreal Engine | The Gnomon Workshop
Designed for intermediate Unreal Engine and real-time VFX artists, this workshop demonstrates how to build a production-ready cinematic visual effects shot centered on a charged energy beam using Niagara and Sequencer. Taught by real-time VFX artist Raúl Ruiz, the course approaches visual effects as part of a complete presentation shot—covering planning, animation support, shot setup, […]
August 1, 2026
Blender , Courses
HS-217: Noise
Class Description: This recorded course takes your noise creation skills to the next level. Learn how to layer, and manipulate basic noises in order to generate exciting new patterns. All of which can be used in numerous Houdini contexts like particle emission, shader masks, volume erosion, geometry displacement, and velocity fields to name just a […]
July 29, 2026
Courses , Unreal Engine
FXPHD – UNR205 – Automotive Cinematography in Unreal Engine, Part 1
#### Class 1: Overview and Introduction Introduction to Unreal Engine 5 and Automotive Cinematography concepts. Overview of class materials and how to navigate the viewport and download assets. #### Class 2: Virtual Cameras Setup of virtual cinema cameras in Unreal Engine 5, using the Cine Camera Actor, and an overview of navigating the world. #### […]
May 6, 2026
Courses , Unreal Engine
Fxphd Realtime Cinema Environments in Unreal Engine 5
#### Class 1: Overview Overview of course materials, introduction to objectives and goals for creating the 3d environment and introduction to Unreal Engine. In the first class, we will open the final scene and learn the basic UI and commands of Unreal Engine so that we can navigate the scene, transform and add or remove […]
May 6, 2026
Courses , Unreal Engine
Unreal Zero to Pro Course
This course is designed to transition you from basic software operation to professional environment development. The focus is placed on understanding the underlying logic of Unreal Engine — not just memorizing buttons — to ensure a sustainable and scalable workflow that matches real studio standards. Topics: Unreal Engine Source: https://www.artstation.com/marketplace/p/1KW7w/unreal-zero-to-pro-course
May 2, 2026
Courses , Unreal Engine
Street Fighter Dragon UE5 Unreal 5 next-generation Game Character Production Process
Topics: Unreal Engine Source: https://madbax.org/street-fighter-dragon-ue5-unreal-5-next-generation-game-character-production-process/
May 2, 2026
Courses , Photoshop
Ultimate Lighting Course – In-Depth Tutorial
Learn how a professional lighting artist works when creating lighting and mood for not only large and open environments but everything, from basic lighting theory and technical concepts to elevating portfolio, renders with great composition and clean presentation! Topics: Photoshop, Unreal Engine Source: https://madbax.org/ultimate-lighting-course-in-depth-tutorial/
April 28, 2026
Blender , Courses
Fast Track Tutorials – Creating Stylized 3D Environments for Games
Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more! TOOLS USED Blender 3D (+ Treebox Blender Add-On)Substance 3D Designer (+ Paintbox 2 Designer […]
April 26, 2026
Blender , Substance painter
Master Course AI 3D Modeling Creation & Game-Ready Workflow
What You Will Learn 1. Foundational Pipeline (Four Projects) A set of structured projects designed to build a solid, repeatable workflow: Project 1 – AppleFull pipeline: topology cleanup, UV rebuild, PBR adjustments in Substance Painter, and final setup in Unreal Engine including materials and collision. Project 2 – BreadFocus on optimization: shape refinement in Blender, […]
January 18, 2026
Courses , Substance painter
Game asset and Environment Master Class
The Professional Game Asset Pipeline (Zero to Hero) Stop guessing. Start building! This is the ultimate, high-intensity bootcamp designed to bridge the gap between “knowing 3D” and “being a professional game artist.” In just 6 intensive days—comprising 17 hours of pure, focused training—you will master the industry-standard pipeline and transform your ideas into a fully functional, executable game […]
January 17, 2026
Courses , Unreal Engine
DVIZ Virtual Reality on Unreal Engine 5
There are more than 120 classes created by DVIZ that will provide you with everything you need to create realistic projects in VR in UNREAL ENGINE 5. Join the best professionals in the market, enrolling in our course right now! Who is the course for? If you already work with 3D and have always wanted to run your project presentations […]
January 9, 2026
Maya , Photoshop
How to Create a Realistic Medieval Axe for Games | Edge & Iron by Jevgeni Laur
What we’ll go over ✅Modeling a detailed medieval axe with a optimized topology✅UV Unwrapping efficiently for optimal texture space usage by mirroring some parts of the axe✅High to Low Poly Baking techniques for realistic detail transfer✅Texturing with a focus on realism using PBR workflows✅Optimization of geometry and texture sizes for real-time performance✅Presentation tips to showcase […]
December 12, 2025