Maya
The Gnomon Workshop – Vehicle Modeling for Production
Description In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance of collecting reference images that will inspire and guide the design and modeling. With a well planned approach, he starts modeling a block-out that lays the foundation for all that is to […]
October 22, 2025
Maya , Zbrush
The Gnomon Workshop – Topology for Animated Characters
Description Learn how to build a complete character for animation with clean topology. Being a modeler in the animation industry puts you in a flexible position but also demands a lot of you, both artistically and technically. In this 2-hour workshop by João Victor, who has contributed to movies including Pixar’s Inside Out 2, he […]
October 22, 2025
Maya , Zbrush
The Gnomon Workshop – The Art of Iconic Creature Design
There are many approaches for designing characters for the screen. Industry veteran Aaron Sims details two of his tried-and-trusted workflows for creating iconic concept designs for film and TV, using Photoshop and ZBrush. As well as guiding you through his production-proven techniques, Aaron shares his thoughts on the importance of conveying personality and character through […]
October 22, 2025
Maya
The Gnomon Workshop – SynthEyes Tracking for Production
Description In this workshop, Tracker / Matchmove Artist Kevin Bolivar takes you through SynthEyes tracking from beginning to end, explaining the theory and concepts applied to solve camera motion, distortion, and object tracks. Follow Kevin as he shows you essential tools and workflows to speed up your tracking and ship it to the next part […]
October 21, 2025