Maya
The Gnomon Workshop – Animating Stylized Attacks in Maya
* Learn how to animate attacks in this action-packed animation workshop for intermediate to advanced artists looking to master the craft of stylized fighting game animation using Maya. * This comprehensive workshop focuses on industry-relevant techniques such as hitstop simulation, spacing for clarity in gameplay, and animation strategies pulled directly from professional fight game pipelines. […]
May 1, 2026
Maya , Substance painter
COURSE – AAA Rocks for games – For total beginners and seniors!
A full, 5+ hour course with source files included on making rocks for games from scratch. Going from reference, sculpting, retopology, unwrapping, MULTIPLE shader creations that suit your rock or project the best, going from simple to advanced, and fully covering mask and texture creation. And that’s just scratching the base. This course comes in […]
May 1, 2026
Maya
Animating a Complex Fight Action Sequence in Maya
In this advanced animation workshop, Peter Dang walks through his process for animating multiple characters with moving cameras and details how to animate a body slam! From planning and shooting references to spline-blocking (splocking!), creating a straight-ahead animation, creating multiple character physical interactions, and working with moving cameras, Peter’s workshop is a thorough insight to […]
May 1, 2026
Maya
The Gnomon Workshop Creature Combat Animation in Maya
Learn how to navigate the complex art of animating creature fights, as demonstrated by animator Stephen Cunnane. In this 5-hour workshop, Stephen walks through three shots of a fight sequence between two different species of creatures. Topics: Maya Source: https://thegnomonworkshop.com/blog/creature-combat-animation-in-maya/
May 1, 2026
Blender , Maya
Total Lip Sync: Masterclass for Feature Animation
It’s one thing to have beautiful weight and body mechanics, strong posing, and excellent acting choices, but nothing is more satisfying than truly feeling that the sound we hear is coming from the character in front of us—that every word, breath, shout, whimper and laugh is emanating from their very being. Even with everything else […]
April 27, 2026
Maya
The Gnomon Workshop – Creature Animation for Games
Description Dive into the world of creature animation with this immersive workshop designed for aspiring animators and game developers, taught by Animation Lead, Christian Brierley. Whether you’re a beginner eager to explore the art of creature animation, or an experienced animator looking to refine your skills, this detailed workshop will equip you with the tools […]
January 29, 2026
Maya , Photoshop
The Gnomon Workshop – Dynamic Animal Sculpting
Description In this course, Krystal Sae Eua shares her process for creating a digital animal sculpture from start to finish. Working in ZBrush, Krystal demonstrates how she approaches animal anatomy, pose and composition. She reveals her sculpting techniques for blocking, secondary details and tertiary details using an array of ZBrush tools and techniques that include […]
January 20, 2026
Maya , Photoshop
How to Create a Realistic Medieval Axe for Games | Edge & Iron by Jevgeni Laur
What we’ll go over ✅Modeling a detailed medieval axe with a optimized topology✅UV Unwrapping efficiently for optimal texture space usage by mirroring some parts of the axe✅High to Low Poly Baking techniques for realistic detail transfer✅Texturing with a focus on realism using PBR workflows✅Optimization of geometry and texture sizes for real-time performance✅Presentation tips to showcase […]
December 12, 2025
Maya
The Gnomon Workshop – Creating Production-Ready Hero Assets using Mari
Description VFX Artist Michal Zsigmund guides artists through the process of using Mari and Gaffer to create stunning, production-ready hero assets for film and TV. Beginning with an exploration of Mari, Michal discusses how to leverage Mari and its Extension Pack to craft high-quality detailed textures, including how to utilize the Smart Mask system that […]
October 22, 2025
Maya , Photoshop
The Gnomon Workshop – Matte Painting Techniques for Concept Design with Francesco Corvino
Description In this lecture, Francesco Corvino shares his process for designing environments and his photo-real approach to Concept Design for the film industry. Starting from a rough sketch, Francesco models a 3D scene in Maya, extracting UVs and creating textures in Photoshop. He shares how to light and render in Vray, demonstrating how to give […]
October 22, 2025
Maya , Photoshop
The Gnomon Workshop – Visual Development for Environments
Description Designing environments for film, games or animation requires an iterative, collaborative and flexible workflow. In this title, Olivier Dubard shares his Visual Development process as he takes an idea from early concept and initial sketches to final presentation using Sketchbook Pro, MOI 3D, Maya, V-Ray and Photoshop. Starting with 2D ideation and simple geometric […]
October 22, 2025
Maya , Substance painter
The Gnomon Workshop – Vehicle Texturing in Substance Painter: From Clean to Mean
Description Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for […]
October 22, 2025