AI
Branded AI Editing Course
**How you’ll benefit:** – Generate product images at scale using your own products– Generate and edit professional brand videos yourself– Easily create new angles, swap models, and change backgrounds (even for existing images)– Cut content costs and create social and ad content at scale whenever you need it **In this course, you’ll learn:** – How […]
May 9, 2026
After Effects
Inside The Edit
For years, editors have had to figure out the complexities of this art form on their own. It’s frustrating, overwhelming, and time-consuming. You can spend countless hours trying to piece it all together and still not have all the answers. Inside The Edit gives you everything you need—tools, techniques, and structure—to finally master editing. Topics: […]
May 9, 2026
Maya , Nuke
Fxphd – History of Visual Effects
Over the entire course we look at movies, companies, software, techniques, people, places and technologies. From Blade Runner to Avatar, Alias/1 to Maya, hand painted glass matte to Nuke’s RotoPaint. The course structure will consist of video interviews, software demos, slides, illustrations, film extracts and much more. I’ll be showing old school techniques recreated with […]
May 6, 2026
Houdini
Fxphd – USD and LOPs for Houdini Artists
The course begins by explaining all the core concepts of USD, followed up by applying this knowledge on an example shot as it moves along a USD based pipeline. It will go over asset creation, layout, animation, FX and lighting. In the end, you will have a solid understanding of what a USD pipeline looks […]
May 6, 2026
Houdini
Fxphd – Introduction to Houdini VEX and Python
This course covers the basics of VEX, Houdini’s expression language, as well as how to use Houdini’s Python API. We will look at the strengths and weaknesses and when you should favour one or the other. VEX is an essential tool for any technical director, so we will cover all the basics starting from its […]
May 6, 2026
Houdini
FXPHD: HOU223 – Taking Houdini Digital Assets to the Next Level
## Class Listing #### Class 1: What makes a good HDA? This first class will introduce the project which is going to be used as an example throughout the whole course as well as explain the setup for generating roof tiles that needs to be turned into a Digital Asset. Afterwards, the focus will shift […]
May 6, 2026
Unreal Engine
FXPHD – UNR205 – Automotive Cinematography in Unreal Engine, Part 1
#### Class 1: Overview and Introduction Introduction to Unreal Engine 5 and Automotive Cinematography concepts. Overview of class materials and how to navigate the viewport and download assets. #### Class 2: Virtual Cameras Setup of virtual cinema cameras in Unreal Engine 5, using the Cine Camera Actor, and an overview of navigating the world. #### […]
May 6, 2026
Maya , Nuke
FXPHD Look Development with Maya, V-Ray and Nuke – Part 3
## Class Listing #### Class 1: Setup Using the render passes to set up the multi-pass compositing process. #### Class 2: Grading, Part 1 Grade of the reflection pass so that the car reflects the background in a realistic way. #### Class 3: Grading, Part 2 Grading the car to match the background plate. #### […]
May 6, 2026
Maya , Nuke
FXPHD Look Development with Maya, V-Ray and Nuke – Part 2
## Class Listing #### Class 1: Overview A refresher about the course and an overview of how we will rig, animate, and set up the lights and render our shot. #### Class 2: Rigging, Part 1 Examining the primary information about the rig and getting through the rigging process of one of the car wheels. […]
May 6, 2026
Maya , Nuke
FXPHD VRY204 – Look Development with Maya, V-Ray and Nuke – Part 1
#### Class 1: Overview A brief overview of the course and plotting the path to achieve a cinematic look. #### Class 2: Color Management Examining the footage and obtaining metadata through the ViewMetaData node. Using OpenColorIO and ACES in Nuke. #### Class 3: Camera Tracking Using data about the ARRI camera sensor, re-creating an accurate […]
May 6, 2026
Unreal Engine
Fxphd Realtime Cinema Environments in Unreal Engine 5
#### Class 1: Overview Overview of course materials, introduction to objectives and goals for creating the 3d environment and introduction to Unreal Engine. In the first class, we will open the final scene and learn the basic UI and commands of Unreal Engine so that we can navigate the scene, transform and add or remove […]
May 6, 2026
Houdini
FXPHD: Realistic Destruction Workflows – HOU230
## Class Listing #### Class 1: Destruction Workflow Overview & Custom Fracturing An overview of mentalities and workflows for large and complex destruction simulation. Using pre-made tools is good for a start, but custom fracturing is the key to getting a fast and reliable look from destruction. In this class, low level geometry processes will […]
May 6, 2026